A procedural hallway tool I made for an Ancient Egyptian game level.
Created in SideFX Houdini and rendered in Unreal Engine.
A big thanks to Simon Verstraete for his Sci-Fi Level Builder tutorial series that was a huge help in this project!
Created in SideFX Houdini and rendered in Unreal Engine.
A big thanks to Simon Verstraete for his Sci-Fi Level Builder tutorial series that was a huge help in this project!